This week I had the “pleasure” of playing the sequel to one of my favourite puzzle games entitled ‘Ynth’. I don’t know why it’s called that, so don’t ask. The sequel, entitled ‘Beyond Ynth’, centers around the adventures of Kribl, a little ladybug with a large heart (that’s not actually true, I made it up). Kribl must traverse terrifying territories and brave beastly baptisms (LOL BIBLICAL REFERENCE) to save Kriblonia from the Four Spiders of the Apocalypse (LOL BIBLICAL REFERENCE WUTZ). The main problem with the game is this; it is tremendously difficult. The first four levels were, I admit, rather simple; however, the levels immediately went from easy to impossibly hard. I found it barely possible to get through the levels, let alone pick up the many diamonds that unlock extra content. While the puzzling is of the highest quality in the app store, the difficulty level truly hinders my enjoyment of this game. Instead of being happy at there being 70 levels, I was horrified that I was only 1/7 of the way through the game, and yet was having so many problems figuring out what to do next.
Graphics: Quite good. This I can truly commend, for the graphics are so much improved over the original that my eyes feel like they are gliding over clouds (or something like that). Nothing else to say here. It might be nice if there were a few more environments, but really I’m just overanalyzing.
Controls: Ok. To move Kribl, there are onscreen buttons which allow the ladybug to jump, move, and rotate the current box he resides in. At some points I found it frustrating that the jump button is separate on both sides. Also, it might be nice to make the jump button only lift Kribl up, so that the gamer can himself control how far left or right he wants the jump to go. However, the controls did not truly hinder the gameplay.
Gameplay: It has its ups and downs. The levels are very well-designed, and offer tons of value for your money, but they are so well-designed that they are extremely difficult to play. Often, boxes must be rotated a certain precise number of times; an example of this is in the ice world, in which one must slide down ice sheets to reach the next box, yet rotate the box so that the correct side allows you to leave your current box and enter the next one (just saying that makes me confused). The map system that connects the levels is great, and the story is perfect, yet I feel that the developers could do better by adding a less-steep learning curve for us more amateur gamers.
Recap: Great graphics, an ok control system, and gameplay that, while fun, is extremely challenging. If you think you can brave the harsh difficulty level and enjoy your time with Kribl, then by all means buy this game. Thank you FDG Entertainment, we’ll see you in court.
Graphics: 8.5/10 Controls: 7/10 Gameplay: 6/10 Overall: 6.5/10
Sincerely,
The Saber-Toothed Haggis
No comments:
Post a Comment